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  <title>Raphael Amorim</title>
  <description>Software developer</description>
  <link>https://rapha.land/feed.xml</link>
  
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      <title>Jamlog 001: a PlayStation emulator written in Jam</title>
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      <description>The first jamlog of Jam Programming Language, right after building a PlayStation emulator.</description>
      <pubDate>2026-06-04T00:00:00+00:00</pubDate>
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    <item xml:lang="en-us">
      <title>No, AI is not making software worse, people are</title>
      <link>https://rapha.land/no-ai-is-not-making-software-worse-people-are/</link>
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      <description>AI is just a tool. The problem is much deeper, and it started long before AI ever entered the picture. We have been accepting bad quality software for years.</description>
      <pubDate>2026-05-23T00:00:00+00:00</pubDate>
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      <title>Jam Programming Language</title>
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      <description>A systems language with mutable value semantics, compile-time memory safety, and simplicity in mind.</description>
      <pubDate>2026-05-13T00:00:00+00:00</pubDate>
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      <title>Adding color glyphs to Glyph Terminal Protocol</title>
      <link>https://rapha.land/adding-color-glyphs-to-glyph-terminal-protocol/</link>
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      <description>Glyph Protocol shipped with a single payload format: monochrome OpenType `glyf` outlines rendered in the current foreground colour. This post covers adding two more: `colrv0` for layered flat-colour icons, and `colrv1` for full paint graphs with gradients, both by reusing OpenType COLR directly as the wire format.</description>
      <pubDate>2026-04-20T00:00:00+00:00</pubDate>
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      <title>Introducing Glyph Protocol for Terminals</title>
      <link>https://rapha.land/introducing-glyph-protocol-for-terminals/</link>
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      <description>A protocol for terminals that allows applications to register custom vector glyphs and query whether a codepoint is renderable on the system — so you no longer need to install a 10MB font just to render a single icon.</description>
      <pubDate>2026-04-17T00:00:00+00:00</pubDate>
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      <title>The Art of Craftsmanship (Monozukuri) in the Age of AI</title>
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      <description>AI usage has been increasing over the past few years due to its biggest selling point: time. It is often marketed as a tool that helps developers reduce the overall time needed to perform a task.</description>
      <pubDate>2026-01-14T00:00:00+00:00</pubDate>
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    <item xml:lang="en-us">
      <title>Craft software that makes people feel something</title>
      <link>https://rapha.land/craft-software-that-makes-people-feel-something/</link>
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      <description>Recently, people have been asking me why I’m pausing Boo to work on a programming language. I think it would actually be cool to write down how I feel.</description>
      <pubDate>2025-12-11T00:00:00+00:00</pubDate>
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      <title>Building Boo code editor #1</title>
      <link>https://rapha.land/building-boo-code-editor-1/</link>
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      <description>I decided to document Boo code editor development for good (or bad). Suppose you have any interest in it. Please stick with me in this article.</description>
      <pubDate>2025-03-31T00:00:00+00:00</pubDate>
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    <item xml:lang="en-us">
      <title>Joining Charm</title>
      <link>https://rapha.land/joining-charm/</link>
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      <description>Two years ago, to be precise Oct 2022, I started Rio Terminal because I wanted to learn Rust and wanted to have a project that I would use in my daily life. I always loved terminals and thought well why not? Truth is that, was such a good investment of my time, not only did I learn Rust but I also...</description>
      <pubDate>2024-12-16T00:00:00+00:00</pubDate>
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    <item xml:lang="en-us">
      <title>Why am I creating a new code editor?</title>
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      <description></description>
      <pubDate>2024-11-13T00:00:00+00:00</pubDate>
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